RUNO – Official Rules.
Play tiles into valid sets on the table
and be the first player to use all your tiles.
If the draw pile runs out before anyone finishes,
the player with the
lowest remaining score wins.
A Group is 3β4 tiles with the same number in different colors.
A Run is 3 or more consecutive numbers in the same color.
1 is always low. Some families may allow 1 to follow 13 as a house rule.
Jokers are wild tiles and may represent any tile in a set.
If a Joker is replaced with the correct tile, it must be reused immediately during the same turn.
Players take turns clockwise. On your turn, you must try to play exactly 1 tile.
Add 1 tile from your rack to any existing valid set on the table.
If you cannot play, draw 1 tile from the pile. If it fits immediately, you may play it right away.
If a set has 4 or more tiles, remove 1 tile, leave at least 3 valid tiles behind, and combine it with 1 tile from your rack to start a new set.
If an entire round passes and no player adds or starts a set, the next player may freely start a brand-new set from their rack.
This keeps the game moving and prevents long stalls.
The first player to empty their rack shouts:
That player wins immediately.
If the draw pile runs out first, count remaining points on each rack. Lowest score wins.
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